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Warrior orochi 2 high compress 800mb
Warrior orochi 2 high compress 800mb








warrior orochi 2 high compress 800mb

If this wasn't done you could find yourself having no weapon to fight with for about 5-10 seconds while it loaded in.

warrior orochi 2 high compress 800mb

#Warrior orochi 2 high compress 800mb ps2#

So PS2 players would essentially have to manually go through their weapon palette every time they entered a new area to ensure all their weapons were loaded in. To make matters worse, on PS2 there was horrific loading when switching weapons on your weapon palette for the first time while all the weapons loaded in. You had to place them in an action palette and you only had 6 at a time. You could no longer quickly equip any weapon in your inventory. While PSU did allow 2 more players in a party, there were a few issues that arose with it. This was a huge step back from PSO where we had huge maps with 8 or more enemy types.

warrior orochi 2 high compress 800mb

Texture variety took a hit so instead of having lots of different textures giving a really colorful area, we got a lot of bland and repeating textures.Īnother big step back was that areas were broken up into smaller blocks and each block could only have 3 enemy types. In some aspects this game took a few steps backwards compared to the original PSO on the Dreamcast. So on the PS2 you reach a point where you need to reduce the amount of stuff you have in your game so you have more room for textures, or reduce your texture quality.Ī good example of how the PS2's Memory set up really limited a game is Phantasy Star Universe. If you have say 20MB of textures you can easily compress that down to say 5MB on the Dreamcast where as on the PS2 it takes of 20MB of your unified 32MB. So Dreamcast can use it's memory more effectively in this aspect. Dreamcast has 8MB of dedicated VRAM and it can do texture compression. Textures have to be stored uncompressed in RAM. PS2 has more Memory that's unified, but it can't do any kind of texture compression. It does when it comes to texturing and how it can handle it's memory. Does it ? im not seeing it unless he measn that the dreamcasts graphics are less "milky"










Warrior orochi 2 high compress 800mb